#include <scene.h>
Data Fields | |
| ScenePoint | bottomLeft |
| ScenePoint | topRight |
| short int | type |
| short int | info0 |
| short int | info1 |
| short int | info2 |
| short int | info3 |
| short int | snap |
| union { | |
| struct { | |
| short int newRoomNumber | |
| short int positionX | |
| short int positionY | |
| short int positionZ | |
| } ChangeRoom | |
| struct { | |
| short int dummy | |
| short int newCameraX | |
| short int newCameraY | |
| short int newCameraZ | |
| } ForceCamera | |
| struct { | |
| short int zoneNumber | |
| } SetActorZone | |
| struct { | |
| short int newGrid | |
| } PatchGrid | |
| struct { | |
| short int textIndex | |
| short int textColor | |
| } DisplayText | |
| } | infoData |
Definition at line 81 of file scene.h.
| short int ZoneBox::type |
| short int ZoneBox::info0 |
| short int ZoneBox::info1 |
| short int ZoneBox::info2 |
| short int ZoneBox::info3 |
| short int ZoneBox::snap |
| short int ZoneBox::newRoomNumber |
| short int ZoneBox::positionX |
| short int ZoneBox::positionY |
| short int ZoneBox::positionZ |
| struct { ... } ZoneBox::ChangeRoom |
| short int ZoneBox::dummy |
| short int ZoneBox::newCameraX |
| short int ZoneBox::newCameraY |
| short int ZoneBox::newCameraZ |
| struct { ... } ZoneBox::ForceCamera |
| short int ZoneBox::zoneNumber |
| struct { ... } ZoneBox::SetActorZone |
| short int ZoneBox::newGrid |
| struct { ... } ZoneBox::PatchGrid |
| short int ZoneBox::textIndex |
| short int ZoneBox::textColor |
| struct { ... } ZoneBox::DisplayText |
| union { ... } ZoneBox::infoData |
1.5.5