#include <actor.h>
Data Fields | |
| unsigned short int | bUnk0001: 1 |
| unsigned short int | bUnk0002: 1 |
| unsigned short int | bUnk0004: 1 |
| unsigned short int | bUnk0008: 1 |
| unsigned short int | bIsVisible: 1 |
| unsigned short int | bUnk0020: 1 |
| unsigned short int | bIsMoving: 1 |
| unsigned short int | bUnk0080: 1 |
| unsigned short int | bUnk0100: 1 |
| unsigned short int | bUnk0200: 1 |
| unsigned short int | bUnk0400: 1 |
| unsigned short int | bUnk0800: 1 |
| unsigned short int | bUnk1000: 1 |
| unsigned short int | bUnk2000: 1 |
| unsigned short int | bUnk4000: 1 |
| unsigned short int | bUnk8000: 1 |
Definition at line 86 of file actor.h.
| unsigned short int DynamicFlagsStruct::bUnk0001 |
| unsigned short int DynamicFlagsStruct::bUnk0002 |
| unsigned short int DynamicFlagsStruct::bUnk0004 |
| unsigned short int DynamicFlagsStruct::bUnk0008 |
| unsigned short int DynamicFlagsStruct::bIsVisible |
Definition at line 92 of file actor.h.
Referenced by process_actors_drawlist(), and process_drawing().
| unsigned short int DynamicFlagsStruct::bUnk0020 |
| unsigned short int DynamicFlagsStruct::bIsMoving |
| unsigned short int DynamicFlagsStruct::bUnk0080 |
| unsigned short int DynamicFlagsStruct::bUnk0100 |
| unsigned short int DynamicFlagsStruct::bUnk0200 |
| unsigned short int DynamicFlagsStruct::bUnk0400 |
| unsigned short int DynamicFlagsStruct::bUnk0800 |
| unsigned short int DynamicFlagsStruct::bUnk1000 |
| unsigned short int DynamicFlagsStruct::bUnk2000 |
| unsigned short int DynamicFlagsStruct::bUnk4000 |
| unsigned short int DynamicFlagsStruct::bUnk8000 |
1.5.5