#include <actor.h>
Data Fields | |
| StaticFlagsStruct | staticFlags |
| DynamicFlagsStruct | dinamicFlags |
| int | entity |
| int | body |
| int | anim |
| int | animExtra |
| int | field_3 |
| unsigned char * | animExtraData |
| int | sprite |
| unsigned char * | entityDataPtr |
| int | X |
| int | Y |
| int | Z |
| int | strengthOfHit |
| int | hitBy |
| int | bonusParameter |
| int | angle |
| int | speed |
| int | comportement |
| int | info0 |
| int | info1 |
| int | info2 |
| int | info3 |
| int | followedActor |
| int | bonusAmount |
| int | talkColor |
| int | armor |
| int | life |
| int | positionInMoveScript |
| unsigned char * | moveScript |
| int | positionInActorScript |
| unsigned char * | lifeScript |
| int | labelIdx |
| int | currentLabelPtr |
| int | pausedTrackPtr |
| int | collision |
| int | standPosition |
| int | standOn |
| int | zone |
| int | lastRotationSpeed |
| int | lastX |
| int | lastZ |
| int | lastY |
| int | previousAnimIdx |
| int | doorStatus |
| int | animPosition |
| int | field_78 |
| ZVBox | boudingBox |
| TimeStruct | time |
| AnimTimerDataStruct | animTimerData |
Definition at line 107 of file actor.h.
Definition at line 109 of file actor.h.
Referenced by init_actor(), init_sprite_actor(), process_actors_drawlist(), process_drawing(), and set_actor_staticflags().
Definition at line 110 of file actor.h.
Referenced by init_actor(), process_actors_drawlist(), and process_drawing().
Definition at line 112 of file actor.h.
Referenced by init_actor(), init_sprite_actor(), load_scene(), process_actors_drawlist(), and process_drawing().
| unsigned char* ActorStruct::animExtraData |
| unsigned char* ActorStruct::entityDataPtr |
| int ActorStruct::X |
Definition at line 121 of file actor.h.
Referenced by change_scene(), init_actor(), load_scene(), process_actors_drawlist(), and process_drawing().
| int ActorStruct::Y |
Definition at line 122 of file actor.h.
Referenced by change_scene(), init_actor(), load_scene(), process_actors_drawlist(), and process_drawing().
| int ActorStruct::Z |
Definition at line 123 of file actor.h.
Referenced by change_scene(), init_actor(), load_scene(), process_actors_drawlist(), and process_drawing().
Definition at line 127 of file actor.h.
Referenced by clear_real_angle(), init_actor(), and load_scene().
| unsigned char* ActorStruct::moveScript |
| unsigned char* ActorStruct::lifeScript |
Definition at line 157 of file actor.h.
Referenced by init_actor(), process_actors_drawlist(), and process_drawing().
Definition at line 158 of file actor.h.
Referenced by init_actor(), process_actors_drawlist(), and process_drawing().
1.5.5