D:/WorkAround/prequengine/trunk/src/redraw.h File Reference

This file contains engine redraw actions routines. More...

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Functions

void redraw_engine_actions (int bgRedraw)

Variables

int renderLeft
int renderRight
int renderTop
int renderBottom


Detailed Description

This file contains engine redraw actions routines.

Prequengine: a Little Big Adventure engine

Copyright (C) 2008 Prequengine team
Copyright (C) 2002-2007 The TwinEngine team

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.

Definition in file redraw.h.


Function Documentation

void redraw_engine_actions ( int  bgRedraw  ) 

This is responsible for the entire game screen redraw

Parameters:
bgRedraw true if we want to redraw background grid, false if we want to update certain screen areas

Definition at line 448 of file redraw.c.

References blit_background_areas(), clear_screen(), copy_screen(), cross_fade(), currNumOfRedrawBox, display_zones(), fade_in(), fade_out(), flip(), flip_redraw_areas(), freeze_time(), frontVideoBuffer, move_next_areas(), needChangeScene, paletteRGBA, process_actors_drawlist(), process_drawing(), projPosXScreen, projPosYScreen, redraw_grid(), reset_clip(), skipIntro, sort_drawing_list(), and workVideoBuffer.

Referenced by run_game_engine(), show_game_options(), and show_giveup_menu().


Variable Documentation

Auxiliar object render bottom position on screen

Definition at line 35 of file redraw.h.

Referenced by draw_bounding_box_project_points(), init_vars(), and process_drawing().

Auxiliar object render left position on screen

Definition at line 29 of file redraw.h.

Referenced by draw_bounding_box_project_points(), init_vars(), and process_drawing().

Auxiliar object render right position on screen

Definition at line 31 of file redraw.h.

Referenced by draw_bounding_box_project_points(), init_vars(), and process_drawing().

int renderTop

Auxiliar object render top position on screen

Definition at line 33 of file redraw.h.

Referenced by draw_bounding_box_project_points(), init_vars(), and process_drawing().


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