Go to the source code of this file.
Functions | |
| void | freeze_time () |
| void | unfreeze_time () |
| int | game_engine_loop () |
| int | project_position_on_screen (int cX, int cY, int cZ) |
| void | set_camera_position (int X, int Y, int cX, int cY, int cZ) |
Variables | |
| int | quitGame |
| volatile int | lbaTime |
| short int | reqBgRedraw |
| short int | projPosXScreen |
| short int | projPosYScreen |
| short int | projPosZScreen |
| short int | projPosX |
| short int | projPosY |
| short int | projPosZ |
| short int | currentlyFollowedActor |
| unsigned char | gameFlags [256] |
| int | isUsingOrhoProjection |
| int | basePosX |
| int | basePosY |
| int | basePosZ |
| int | setSomethingVar1 |
| int | setSomethingVar2 |
| int | setSomethingVar3 |
| int | cameraPosX |
| int | cameraPosY |
| int | cameraPosZ |
Prequengine: a Little Big Adventure engine
Copyright (C) 2008 Prequengine team
Copyright (C) 2002-2007 The TwinEngine team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Definition in file lbaengine.h.
| void freeze_time | ( | ) |
Definition at line 48 of file lbaengine.c.
References isTimeFreezed, lbaTime, and saveFreezedTime.
Referenced by redraw_engine_actions(), show_game_options(), and show_giveup_menu().
| int game_engine_loop | ( | ) |
Game engine main loop
Definition at line 140 of file lbaengine.c.
References cfgfile, ConfigFile::Fps, fps_cycles(), lbaTime, quitGame, and run_game_engine().
Referenced by new_game_menu().
| int project_position_on_screen | ( | int | cX, | |
| int | cY, | |||
| int | cZ | |||
| ) |
Definition at line 158 of file lbaengine.c.
References basePosX, basePosY, basePosZ, cameraPosX, cameraPosY, cameraPosZ, isUsingOrhoProjection, projPosX, projPosY, projPosZ, setSomethingVar1, and setSomethingVar2.
Referenced by draw_bounding_box_project_points(), process_actors_drawlist(), process_drawing(), and redraw_grid().
| void set_camera_position | ( | int | X, | |
| int | Y, | |||
| int | cX, | |||
| int | cY, | |||
| int | cZ | |||
| ) |
Definition at line 196 of file lbaengine.c.
References cameraPosX, cameraPosY, cameraPosZ, isUsingOrhoProjection, setSomethingVar1, and setSomethingVar2.
Referenced by init_vars().
| void unfreeze_time | ( | ) |
Definition at line 55 of file lbaengine.c.
References isTimeFreezed, lbaTime, and saveFreezedTime.
Referenced by show_game_options(), and show_giveup_menu().
| int basePosX |
| int basePosY |
| int basePosZ |
| int cameraPosX |
Definition at line 55 of file lbaengine.h.
Referenced by project_position_on_screen(), and set_camera_position().
| int cameraPosY |
Definition at line 56 of file lbaengine.h.
Referenced by project_position_on_screen(), and set_camera_position().
| int cameraPosZ |
Definition at line 57 of file lbaengine.h.
Referenced by project_position_on_screen(), and set_camera_position().
| short int currentlyFollowedActor |
| unsigned char gameFlags[256] |
Definition at line 45 of file lbaengine.h.
Referenced by init_vars(), project_position_on_screen(), and set_camera_position().
| volatile int lbaTime |
Definition at line 30 of file lbaengine.h.
Referenced by delay(), fps_cycles(), freeze_time(), game_engine_loop(), get_real_angle(), get_real_value(), process_menu(), set_actor_angle(), set_actor_angle_safe(), and unfreeze_time().
| short int projPosX |
Definition at line 37 of file lbaengine.h.
Referenced by draw_bounding_box_project_points(), process_actors_drawlist(), process_drawing(), project_position_on_screen(), and redraw_grid().
| short int projPosXScreen |
Definition at line 34 of file lbaengine.h.
Referenced by process_drawing(), redraw_engine_actions(), and redraw_grid().
| short int projPosY |
Definition at line 38 of file lbaengine.h.
Referenced by draw_bounding_box_project_points(), process_actors_drawlist(), process_drawing(), project_position_on_screen(), and redraw_grid().
| short int projPosYScreen |
Definition at line 35 of file lbaengine.h.
Referenced by process_drawing(), redraw_engine_actions(), and redraw_grid().
| short int projPosZ |
Definition at line 39 of file lbaengine.h.
Referenced by draw_bounding_box_project_points(), and project_position_on_screen().
| short int projPosZScreen |
Definition at line 36 of file lbaengine.h.
| int quitGame |
Definition at line 29 of file lbaengine.h.
Referenced by game_engine_loop(), and show_giveup_menu().
| short int reqBgRedraw |
Request background redraw
Definition at line 32 of file lbaengine.h.
Referenced by apply_celling_grid(), change_grid(), change_grid_camera(), init_celling_grid(), init_vars(), and run_game_engine().
| int setSomethingVar1 |
Definition at line 51 of file lbaengine.h.
Referenced by init_vars(), project_position_on_screen(), and set_camera_position().
| int setSomethingVar2 |
Definition at line 52 of file lbaengine.h.
Referenced by init_vars(), project_position_on_screen(), and set_camera_position().
| int setSomethingVar3 |
1.5.5