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D:/WorkAround/prequengine/trunk/src/lbaengine.h

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00001 
00026 #ifndef GAMEENGINE_H
00027 #define GAMEENGINE_H
00028 
00029 int quitGame;
00030 volatile int lbaTime;
00032 short int reqBgRedraw;
00033 
00034 short int projPosXScreen; // fullRedrawVar1
00035 short int projPosYSc