Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- sample
: sound.c
- sample_volume()
: sound.c
, sound.h
- sampleAmbience
: scene.h
- sampleMinDelay
: scene.h
- sampleMinDelayRnd
: scene.h
- sampleRepeat
: scene.h
- sampleRound
: scene.h
- samplesInFla
: movies.c
- save_clip()
: interface.c
, interface.h
- saveFreezedTime
: lbaengine.c
- savemanage_menu()
: menu.c
- SaveManageMenuSettings
: menu.c
- SCALE
: main.h
- scale_fla_2x()
: movies.c
- sceneActors
: scene.h
- sceneHero
: scene.h
- sceneHeroX
: scene.h
- sceneHeroY
: scene.h
- sceneHeroZ
: scene.h
- sceneMusic
: scene.h
- sceneNumActors
: scene.h
- sceneNumTracks
: scene.h
- sceneNumZones
: scene.h
- sceneTracks
: scene.h
- sceneZones
: scene.h
- screen
: sdlengine.c
, sdlengine.h
- SCREEN_HEIGHT
: main.h
- SCREEN_TEXTLIMIT_BOTTOM
: interface.h
- SCREEN_TEXTLIMIT_LEFT
: interface.h
- SCREEN_TEXTLIMIT_RIGHT
: interface.h
- SCREEN_TEXTLIMIT_TOP
: interface.h
- SCREEN_WIDTH
: main.h
- screenBuffer
: sdlengine.c
- screenColors
: sdlengine.c
- screenLockupTable
: sdlengine.h
- sdl_close()
: sdlengine.c
, sdlengine.h
- sdl_initialize()
: sdlengine.c
, sdlengine.h
- SECTORS_IN_BUFFER
: filereader.h
- set_actor_angle()
: actor.c
, actor.h
- set_actor_angle_safe()
: actor.c
, actor.h
- set_actor_staticflags()
: scene.c
- set_back_pal()
: images.c
, images.h
- set_camera_position()
: lbaengine.c
, lbaengine.h
- set_clip()
: interface.c
, interface.h
- set_dialogue_cross_color()
: dialogues.c
, dialogues.h
- set_font_color()
: dialogues.c
, dialogues.h
- set_font_parameters()
: dialogues.c
, dialogues.h
- set_palette()
: sdlengine.c
, sdlengine.h
- setSomethingVar1
: lbaengine.h
- setSomethingVar2
: lbaengine.h
- setSomethingVar3
: lbaengine.h
- SETUP_FILENAME
: main.c
- shadowVar
: grid.h
- shadowX
: grid.h
- shadowY
: grid.h
- shadowZ
: grid.h
- show_game_options()
: lbaengine.c
- show_giveup_menu()
: lbaengine.c
- showingZones
: debug.scene.c
, debug.scene.h
- skipedKey
: sdlengine.h
, sdlengine.c
- skipIntro
: sdlengine.h
, sdlengine.c
- sort_drawing_list()
: redraw.c
- SOUNDVOLUME
: menu.c
- spriteBoundingBoxPtr
: scene.h
- spriteSizeTable
: actor.h
- spriteTable
: actor.h
- stop_midi_music()
: music.c
, music.h
- STOP_SAMPLE
: movies.c
- stop_sample()
: sound.h
, sound.c
- stop_track_music()
: music.c
, music.h
- stop_track_music_cd()
: music.c
, music.h
- stop_track_music_mp3()
: music.h
, music.c
- surfaceTable
: sdlengine.c