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Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- g -
game_engine_loop() :
lbaengine.c
,
lbaengine.h
gameFlags :
lbaengine.h
get_block_library() :
grid.c
get_brick_pos() :
grid.c
get_config_type_index() :
main.c
get_menu_text() :
dialogues.h
,
dialogues.c
get_mouse_positions() :
sdlengine.h
get_real_angle() :
actor.c
,
actor.h
get_real_value() :
actor.c
,
actor.h
get_sprite_size() :
grid.h
,
grid.c
get_text() :
dialogues.c
giveup_menu() :
menu.c
,
menu.h
GIVEUPMENU_CONTINUE :
menu.c
GIVEUPMENU_QUIT :
menu.c
GiveUpMenuSettings :
menu.c
GiveUpMenuSettingsWithSave :
menu.c
GRID_SIZE_X :
grid.c
GRID_SIZE_Y :
grid.c
GRID_SIZE_Z :
grid.c
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