Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- cameraPosX
: lbaengine.h
- cameraPosY
: lbaengine.h
- cameraPosZ
: lbaengine.h
- cameraX
: grid.h
- cameraY
: grid.h
- cameraZ
: grid.h
- canChangeScenes
: debug.grid.h
, debug.grid.c
- cdDir
: main.h
- cdname
: music.c
- cdrom
: music.c
- CDVOLUME
: menu.c
- CELLING_GRIDS_START_INDEX
: grid.c
- cellingGridIdx
: grid.h
- cfgfile
: main.h
- CFGList
: main.c
- change_grid()
: debug.grid.c
, debug.grid.h
- change_grid_camera()
: debug.grid.c
, debug.grid.h
- change_scene()
: scene.c
, scene.h
- changeRoomVar10
: scene.h
- channel
: sound.c
- check_zone_type()
: debug.scene.c
- clear_real_angle()
: actor.c
, actor.h
- clear_screen()
: images.c
, images.h
- CONFIG_FILENAME
: main.c
- convert_pal_2_RGBA()
: images.h
, images.c
- copy_block_phys()
: sdlengine.c
, sdlengine.h
- copy_dialogues_text()
: dialogues.c
- copy_grid_mask()
: grid.c
- copy_screen()
: images.c
, images.h
- create_celling_grid_column()
: grid.c
- create_celling_grid_map()
: grid.c
- create_grid_column()
: grid.c
- create_grid_map()
: grid.c
, grid.h
- create_grid_mask()
: grid.c
- cross_dot()
: images.c
, images.h
- cross_fade()
: sdlengine.c
, sdlengine.h
- currDialTextPtr
: dialogues.h
- currDialTextSize
: dialogues.h
- current_track
: music.c
- currentBll
: grid.c
- currentGameOverScene
: scene.h
- currentGrid
: grid.c
- currentKey
: sdlengine.c
, sdlengine.h
- currentlyFollowedActor
: lbaengine.h
- currentMusic
: music.h
- currentRedrawList
: redraw.c
- currentScene
: scene.c
- currentSceneIdx
: scene.h
- currentTextBank
: dialogues.h
- currMenuTextBank
: menu.h
- currMenuTextBuffer
: menu.h
- currMenuTextIndex
: menu.h
- currNumOfRedrawBox
: redraw.c