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Data Structures
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Variables
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i
l
m
n
p
q
r
s
t
u
v
w
x
y
z
Here is a list of all struct and union fields with links to the structures/unions they belong to:
- a -
angle :
ActorStruct
anim :
ActorStruct
animExtra :
ActorStruct
animExtraData :
ActorStruct
animPosition :
ActorStruct
animTimerData :
ActorStruct
armor :
ActorStruct
- b -
bCanBePushed :
StaticFlagsStruct
bCanDrown :
StaticFlagsStruct
bCanFall :
StaticFlagsStruct
bComputeCollisionWithBricks :
StaticFlagsStruct
bComputeCollisionWithObj :
StaticFlagsStruct
bComputeLowCollision :
StaticFlagsStruct
bDoesntCastShadow :
StaticFlagsStruct
bIsBackgrounded :
StaticFlagsStruct
bIsCarrierActor :
StaticFlagsStruct
bIsHidden :
StaticFlagsStruct
bIsMoving :
DynamicFlagsStruct
bIsSpriteActor :
StaticFlagsStruct
bIsVisible :
DynamicFlagsStruct
bIsZonable :
StaticFlagsStruct
blockIdx :
BlockEntry
body :
ActorStruct
bonusAmount :
ActorStruct
bonusParameter :
ActorStruct
bottom :
RedrawStruct
bottomLeft :
ZVPoint
,
ZoneBox
boudingBox :
ActorStruct
brickBlockIdx :
BlockEntry
buffer :
filereader
bufferPos :
filereader
bUnk0001 :
DynamicFlagsStruct
bUnk0002 :
DynamicFlagsStruct
bUnk0004 :
DynamicFlagsStruct
bUnk0008 :
DynamicFlagsStruct
bUnk0020 :
DynamicFlagsStruct
bUnk0080 :
DynamicFlagsStruct
bUnk0100 :
StaticFlagsStruct
,
DynamicFlagsStruct
bUnk0200 :
DynamicFlagsStruct
bUnk0400 :
DynamicFlagsStruct
bUnk0800 :
DynamicFlagsStruct
bUnk1000 :
DynamicFlagsStruct
bUnk2000 :
DynamicFlagsStruct
bUnk4000 :
DynamicFlagsStruct
bUnk80 :
StaticFlagsStruct
bUnk8000 :
DynamicFlagsStruct
bUseMiniZv :
StaticFlagsStruct
bUsesClipping :
StaticFlagsStruct
- c -
CDVolume :
ConfigFile
ChangeRoom :
ZoneBox
collision :
ActorStruct
comportement :
ActorStruct
CrossFade :
ConfigFile
currentLabelPtr :
ActorStruct
currSector :
filereader
- d -
Debug :
ConfigFile
dinamicFlags :
ActorStruct
DisplayText :
ZoneBox
doorStatus :
ActorStruct
dummy :
ZoneBox
,
FLASampleStruct
,
FLAFrameDataStruct
- e -
entity :
ActorStruct
entityDataPtr :
ActorStruct
- f -
fd :
filereader
field_10 :
DrawListStruct
field_3 :
ActorStruct
field_78 :
ActorStruct
field_A :
DrawListStruct
field_C :
DrawListStruct
field_E :
DrawListStruct
FlagDisplayText :
ConfigFile
FlagKeepVoice :
ConfigFile
FLAwide :
ConfigFile
followedActor :
ActorStruct
ForceCamera :
ZoneBox
Fps :
ConfigFile
frameVar0 :
FLAFrameDataStruct
freq :
FLASampleStruct
from :
TimeStruct
FullScreen :
ConfigFile
- h -
hitBy :
ActorStruct
- i -
index :
BrickEntry
,
DrawListStruct
info0 :
SceneSamplesStruct
,
ZoneBox
,
ActorStruct
info1 :
ZoneBox
,
ActorStruct
,
SceneSamplesStruct
info2 :
ZoneBox
,
ActorStruct
,
SceneSamplesStruct
info3 :
ZoneBox
,
ActorStruct
,
SceneSamplesStruct
infoData :
ZoneBox
- l -
labelIdx :
ActorStruct
Language :
ConfigFile
LanguageCD :
ConfigFile
LanguageCDId :
ConfigFile
LanguageId :
ConfigFile
lastRotationSpeed :
ActorStruct
lastX :
ActorStruct
lastY :
ActorStruct
lastZ :
ActorStruct
left :
MouseStatusStruct
,
RedrawStruct
life :
ActorStruct
lifeScript :
ActorStruct
LineVolume :
ConfigFile
- m -
MasterVolume :
ConfigFile
moveScript :
ActorStruct
MusicVolume :
ConfigFile
- n -
newCameraX :
ZoneBox
newCameraY :
ZoneBox
newCameraZ :
ZoneBox
newGrid :
ZoneBox
newRoomNumber :
ZoneBox
NoSound :
ConfigFile
numOfFrames :
FLAHeaderStruct
numOfStep :
TimeStruct
- p -
PatchGrid :
ZoneBox
pausedTrackPtr :
ActorStruct
positionInActorScript :
ActorStruct
positionInMoveScript :
ActorStruct
positionX :
ZoneBox
positionY :
ZoneBox
positionZ :
ZoneBox
posValue :
DrawListStruct
posX :
BrickEntry
posY :
BrickEntry
previousAnimIdx :
ActorStruct
ptr :
AnimTimerDataStruct
- q -
Quit :
ConfigFile
- r -
repeat :
FLASampleStruct
right :
RedrawStruct
,
MouseStatusStruct
- s -
sampleNum :
FLASampleStruct
SetActorZone :
ZoneBox
ShadowMode :
ConfigFile
shape :
BrickEntry
snap :
ZoneBox
sound :
BrickEntry
speed :
FLAHeaderStruct
,
ActorStruct
sprite :
ActorStruct
standOn :
ActorStruct
standPosition :
ActorStruct
staticFlags :
ActorStruct
strengthOfHit :
ActorStruct
- t -
talkColor :
ActorStruct
textColor :
ZoneBox
textIndex :
ZoneBox
time :
AnimTimerDataStruct
,
ActorStruct
timeOfChange :
TimeStruct
to :
TimeStruct
top :
RedrawStruct
topRight :
ZVPoint
,
ZoneBox
type :
ZoneBox
- u -
UseAutoSaving :
ConfigFile
UseAVI :
ConfigFile
UseCD :
ConfigFile
UseFLAPCX :
ConfigFile
UseHQSnd :
ConfigFile
UseMP3 :
ConfigFile
- v -
var1 :
FLAHeaderStruct
version :
FLAHeaderStruct
Version :
ConfigFile
videoSize :
FLAFrameDataStruct
VoiceVolume :
ConfigFile
- w -
WaveVolume :
ConfigFile
- x -
x :
BrickEntry
,
FLASampleStruct
X :
ScenePoint
,
DrawListStruct
,
MouseStatusStruct
,
ActorStruct
,
ZVBox
xsize :
FLAHeaderStruct
- y -
Y :
ZVBox
,
ActorStruct
y :
FLASampleStruct
,
BrickEntry
Y :
ScenePoint
,
DrawListStruct
,
MouseStatusStruct
ysize :
FLAHeaderStruct
- z -
Z :
ZVBox
,
ActorStruct
,
ScenePoint
z :
BrickEntry
Z :
DrawListStruct
zone :
ActorStruct
zoneNumber :
ZoneBox
Generated on Thu Sep 18 14:14:49 2008 for Prequengine by
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