Job Openings
As you can imagine, creating a game is no easy task. It is made even harder when you consider that this isn't our job, but rather something we've chosen to do collectively in our spare time. To facilitate the progress, it is best to delegate and list the various tasks and jobs that are needed to be done at the current time. If you think you can help, please contact one of the core team members. The tasks below list the jobs that need to be completed (in progress), as well as the leader(s) for that individual task.
Current Jobs
Note: Tasks marked with an asterisk (*) are open! Please contact us if you can help!
Game Coding - Alexandre Fontoura ('alexfont')
Main Story and Dialogue - JJ Kohler ('Double-J')
Grid Design - Kazimierz Król ('Zink') & João de Camões ('OBrasilo')
Concept Art/Art Direction - Luke Farookhi ('LukeNoNumbers')
3D Modeling - Lewis Guarniere ('Lewi-G')
Music and Score - Jesse Gorter ('Neko')
Sound Engineering - Michael Dobeson ('Dopey')
NPC Dialogue - Ido Beeri ('Chaosfish') and Kit Owen ('Ricochet')
Job Openings
3D Modeler* - 
3D Modeler with experience needed immediately! Our head modeler, Lewis Guarniere, would like someone to help with some of the tasks that are currently mounting as the game development continues. Job requirements include experience in modeling, texturing, animation, and lighting. Preferably users should have skill with Maya, which is the main program for this project, and also requires skill with Adobe Photoshop. All submissions should include samples of your work. Remember, we would like someone who is able to begin work right away. If you think you can help, please send us an email!
Voice Talent Auditions* - 
Voice talent is needed! We're looking for people of all nationalities and ethnicities in order to provide a multicultural experience for the games. Though American/English are preferred for the leads, we need as many people as possible. Must be able to speak clearly and enunciate well. Strong diction a plus. Requires a PC/computer microphone of decent quality. Skills with audio software (i.e. Adobe Audition, Goldwave, Audacity) would be helpful but aren't required.

