I don’t have much to say about the release, since almost everything important has been already described in my previous posts. Since the last one I was mainly fixing bugs. Though I have made two changes that are worth mentioning.
First one is the buttons panel Layout, you can see it on the picture below.
Nothing special, just rearrangement of the buttons. They are now better logically and visually grouped. I did it mostly because I needed space for a new button, and it didn’t fit in the old layout .
Ah, right, the new button. So that’s three changes . The button is , it is called Aim Tool. It allows you to copy position in Scene coordinates that is pointed by the mouse cursor to the system Clipboard. The position the can be easily pasted in zone coordinates, targets, camera positions and so on.
The last important change is the advanced opening dialog.
I have removed the LBA1/2 choice from individual items and put it on top of the window instead (it wasn’t possible to change use different LBA versions for items anyway). Now each item has ‘Original’ option which means LBA1 or 2, whichever is selected at the top. This should make it more clear, and cause less bugs. Also the “LBA mode” of opened stage will be determined by the top LBA setting, not by chosen Grid file, as it was before (and that caused bug so if new Grid was chosen for creation, the stage version was unknown).
For those who don’t remember what previous posts were about, here is a quick list of most important changes since beta 6:
- New Grid handling style (Fragments opened together with the main Grid in Builder),
- Automatic Fragment creation in Designer, Fragments referenced by names in Builder,
- Designer main window layout altered and split into two lists: Grid list and Fragment list for easier manual Fragments creation,
- Automatic generation of HQD files in Designer base on user-defined map descriptions
Also while browsing through my previous posts i have stumbled upon my first Architect progress report, at the end of which I have stated: Planned Beta 7 release: about two months from now. That one was posted in August 2009, now it is July 2010, so almost a year have passed since then. What a great fail at foreseeing .
The beta 7 can be downloaded here: LBArchitect_1.0.0_beta7.zip
Source is also available: LBArchitect_1.0.0_beta7_src.7z
The beta 7 version also has its own article on my website: moonbase.kazekr.net
So Architect beta 7 is released and I said we would continue development when that happens. But despite the fact that almost a year have passed away, we still don’t seem to have any decent model/animation editor (Link was working on one, but he didn’t have time and will not for the next few months). So for now we are able to design Maps (and I hope we will get to it soon), but we’re very limited about character model editing. I have an idea to make a converter from a popular 3D object format to the LBA format. This approach wasn’t tried before because the LBA format is not compatible with any other format. It contains some ‘sub-objects’ and ‘shades’ that don’t seem to have equivalents in common 3D editing tools. Now I have got some ideas on how to overcome this problem, and maybe something can be achieved. However, I can’t promise I will succeed.
I haven’t discussed anything with our team members yet, so you are most likely to hear from us about the progress and decisions we make.